AI Insights · Timothy · April 2023
Top 5 3D Anime Games on Android in the US - Q1 2023
Discover the performance trends of the top 5 3D anime games on Android in the US during Q1 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the top 5 3D anime games on Android in the United States exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these popular games fared:
GODDESS OF VICTORY: NIKKE from Level Infinite saw a notable fluctuation in weekly revenue, peaking at approximately $1.6M in the first week of January. Weekly downloads started strong at 21.7K but gradually declined to 4.6K by the end of March. Its weekly active users remained relatively stable, hovering around 90K, with a slight increase to 111.7K in late February.
Genshin Impact by COGNOSPHERE PTE. LTD. had a strong start with weekly revenue of around $1.3M in late December, dipping to $340K mid-March, and then recovering to $1M by late March. Downloads varied, peaking at 54.8K in late December and stabilizing around 35K in March. The game maintained a high number of active users, averaging around 370K throughout the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. displayed a significant revenue peak of $1.4M in late December, followed by a decline to $240K by early March. Downloads showed a consistent pattern, with numbers around 22K to 27K weekly. The active user base remained robust, averaging approximately 350K to 430K.
Summoners War by Com2uS experienced steady growth in revenue, culminating at around $507K in the last week of March. Downloads were relatively low but increased from 1K in late January to 2.8K in mid-March. Active users showed a consistent trend, starting at 245K and ending at about 241K.
The Seven Deadly Sins by Netmarble had fluctuating revenue, starting at $208K in late December and peaking at $563K in early January, before dropping to $128K by the end of March. Weekly downloads were modest, peaking at 8.2K in mid-January and stabilizing around 2K towards the quarter's end. Active users ranged from 30K to 42K, showing some variability throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.